Test: Verify inclusion of foliage layers and masks in runtime scene
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@@ -1823,6 +1823,43 @@ describe("buildRuntimeSceneFromDocument", () => {
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expect(runtimeScene.sceneBounds?.max.y).toBe(2);
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});
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it("includes authored foliage layers, prototypes, and terrain masks for derived rendering", () => {
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const bundledPrototype = BUNDLED_FOLIAGE_PROTOTYPES[0]!;
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const layer = createFoliageLayer({
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id: "foliage-layer-runtime-build",
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name: "Runtime Build Grass",
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prototypeIds: [bundledPrototype.id]
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});
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const terrain = createTerrain({
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id: "terrain-runtime-foliage",
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sampleCountX: 2,
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sampleCountZ: 2,
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foliageMasks: {
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[layer.id]: createTerrainFoliageMask({
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layerId: layer.id,
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resolutionX: 2,
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resolutionZ: 2,
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values: [0, 1, 0.5, 0.25]
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})
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}
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({ name: "Runtime Foliage Scene" }),
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terrains: {
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[terrain.id]: terrain
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},
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foliageLayers: {
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[layer.id]: layer
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}
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});
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expect(runtimeScene.foliage.layers[layer.id]).toEqual(layer);
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expect(runtimeScene.foliage.prototypes).toEqual({});
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expect(runtimeScene.foliage.terrains[0]?.foliageMasks[layer.id]).toEqual(
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terrain.foliageMasks[layer.id]
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);
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});
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it("adds static-simple imported-model colliders as compound box pieces", () => {
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const wallGeometry = new PlaneGeometry(4, 4, 4, 4);
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wallGeometry.rotateY(Math.PI * 0.5);
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