Add mouse camera inversion support and refactor first-person controller context usage

This commit is contained in:
2026-04-27 18:27:58 +02:00
parent f164adf837
commit f165717289
3 changed files with 9 additions and 5 deletions

View File

@@ -705,6 +705,7 @@ describe("validateSceneDocument", () => {
interactionAngleDegrees: Number.NaN,
allowLookInputTargetSwitch: "yes" as unknown as boolean,
targetButtonCyclesActiveTarget: 1 as unknown as boolean,
invertMouseCameraHorizontal: "yes" as unknown as boolean,
movementTemplate: {
kind: "invalidTemplate",
moveSpeed: 0,