Update interaction checks to use 'interactionEnabled' property
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@@ -194,7 +194,7 @@ export class RuntimeInteractionSystem {
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let bestHitDistance = Number.POSITIVE_INFINITY;
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for (const interactable of runtimeScene.entities.interactables) {
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if (!interactable.enabled || !hasTriggerLinks(runtimeScene, interactable.entityId, "click")) {
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if (!interactable.interactionEnabled || !hasTriggerLinks(runtimeScene, interactable.entityId, "click")) {
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continue;
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}
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@@ -231,7 +231,7 @@ export class RuntimeInteractionSystem {
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}
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for (const sceneExit of runtimeScene.entities.sceneExits) {
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if (!sceneExit.enabled) {
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if (!sceneExit.interactionEnabled) {
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continue;
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}
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