Improve foliage rendering and visibility synchronization in ViewportHost
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@@ -10,7 +10,10 @@ import {
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import { createBoxBrush } from "../../src/document/brushes";
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import { createScenePath } from "../../src/document/paths";
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import { createDefaultProjectTimeSettings } from "../../src/document/project-time-settings";
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import { createTerrain } from "../../src/document/terrains";
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import {
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createTerrain,
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createTerrainFoliageMask
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} from "../../src/document/terrains";
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import {
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createEmptyProjectDocument,
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createEmptyProjectScene,
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@@ -44,6 +47,8 @@ import { createProjectSequence } from "../../src/sequencer/project-sequences";
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import { createModelInstance } from "../../src/assets/model-instances";
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import { createProjectAssetStorageKey, type AudioAssetRecord } from "../../src/assets/project-assets";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { BUNDLED_FOLIAGE_PROTOTYPES } from "../../src/foliage/bundled-foliage-manifest";
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import { createFoliageLayer } from "../../src/foliage/foliage";
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import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
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const defaultMovementTemplate = createPlayerStartMovementTemplate();
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