fix: Pass terrain data to road station calculation

This commit is contained in:
2026-05-13 01:08:42 +02:00
parent fb343082dd
commit ef7f960613

View File

@@ -163,7 +163,10 @@ function resolveStationTangent(
return normalizeHorizontalVector(currentStation.tangent);
}
function buildRoadStations(path: SplineRoadPathLike): RoadStation[] {
function buildRoadStations(
path: SplineRoadPathLike,
terrains: readonly Terrain[]
): RoadStation[] {
const resolvedPath = resolveScenePath(
{
loop: path.loop,
@@ -174,7 +177,7 @@ function buildRoadStations(path: SplineRoadPathLike): RoadStation[] {
points: path.points.map(normalizePathPoint)
},
{
terrains: []
terrains
}
);
const stations: RoadStation[] = [];
@@ -208,7 +211,7 @@ export function buildSplineRoadMeshData(options: {
}): SplineRoadMeshData | null {
const { path } = options;
const terrains = options.terrains ?? [];
const stations = buildRoadStations(path);
const stations = buildRoadStations(path, terrains);
if (!path.road.enabled || path.road.width <= 0 || stations.length < 2) {
return null;