Remove unused audio assets and update sound emitter rendering
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@@ -77,7 +77,6 @@ export class RuntimeHost {
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private projectAssets: Record<string, ProjectAssetRecord> = {};
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private loadedModelAssets: Record<string, LoadedModelAsset> = {};
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private loadedImageAssets: Record<string, LoadedImageAsset> = {};
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private loadedAudioAssets: Record<string, LoadedAudioAsset> = {};
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private resizeObserver: ResizeObserver | null = null;
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private animationFrame = 0;
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private previousFrameTime = 0;
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@@ -170,7 +169,6 @@ export class RuntimeHost {
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this.projectAssets = projectAssets;
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this.loadedModelAssets = loadedModelAssets;
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this.loadedImageAssets = loadedImageAssets;
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this.loadedAudioAssets = loadedAudioAssets;
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if (this.currentWorld !== null) {
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this.applyWorld();
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