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[add] src/runtime-three/player-edge-assist.ts
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171
src/runtime-three/player-edge-assist.ts
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171
src/runtime-three/player-edge-assist.ts
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import type { Vec3 } from "../core/vector";
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import type {
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FirstPersonPlayerShape,
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PlayerGroundProbeResult
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} from "./player-collision";
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const EDGE_ASSIST_FORWARD_PADDING_METERS = 0.12;
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const EDGE_ASSIST_FORWARD_STEPS = 3;
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const EDGE_ASSIST_VERTICAL_STEPS = 6;
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const EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS = 0.04;
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const EDGE_ASSIST_GROUND_PROBE_DISTANCE_METERS = 0.35;
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const VECTOR_EPSILON = 1e-6;
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export interface RuntimePlayerEdgeAssistResult {
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feetPosition: Vec3;
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lift: number;
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forwardDistance: number;
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}
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function dotVec3(left: Vec3, right: Vec3): number {
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return left.x * right.x + left.y * right.y + left.z * right.z;
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}
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function lengthVec3(vector: Vec3): number {
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return Math.sqrt(dotVec3(vector, vector));
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}
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function normalizePlanarDirection(direction: Vec3): Vec3 | null {
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const planarDirection = {
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x: direction.x,
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y: 0,
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z: direction.z
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};
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const length = lengthVec3(planarDirection);
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if (length <= VECTOR_EPSILON) {
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return null;
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}
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return {
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x: planarDirection.x / length,
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y: 0,
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z: planarDirection.z / length
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};
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}
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function getPlayerShapeHorizontalRadius(shape: FirstPersonPlayerShape): number {
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switch (shape.mode) {
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case "capsule":
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return shape.radius;
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case "box":
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return Math.max(shape.size.x, shape.size.z) * 0.5;
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case "none":
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return 0;
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}
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}
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export function shouldAttemptPlayerEdgeAssist(options: {
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enabled: boolean;
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pushToTopHeight: number;
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inputMagnitude: number;
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requestedPlanarSpeed: number;
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planarSpeed: number;
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collisionCount: number;
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airborne: boolean;
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}): boolean {
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return (
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options.enabled &&
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options.pushToTopHeight >= EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS &&
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options.airborne &&
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options.inputMagnitude > 0 &&
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options.collisionCount > 0 &&
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options.requestedPlanarSpeed > 0 &&
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options.planarSpeed < options.requestedPlanarSpeed * 0.55
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);
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}
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export function resolvePlayerEdgeAssistTopOut(options: {
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feetPosition: Vec3;
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shape: FirstPersonPlayerShape;
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direction: Vec3;
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pushToTopHeight: number;
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canOccupyShape(feetPosition: Vec3, shape: FirstPersonPlayerShape): boolean;
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probeGround(
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feetPosition: Vec3,
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shape: FirstPersonPlayerShape,
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maxDistance: number
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): PlayerGroundProbeResult;
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}): RuntimePlayerEdgeAssistResult | null {
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if (
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options.shape.mode === "none" ||
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options.pushToTopHeight < EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS
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) {
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return null;
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}
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const direction = normalizePlanarDirection(options.direction);
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if (direction === null) {
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return null;
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}
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const horizontalRadius = getPlayerShapeHorizontalRadius(options.shape);
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const maxForwardDistance =
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horizontalRadius + EDGE_ASSIST_FORWARD_PADDING_METERS;
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const maxGroundProbeDistance = Math.max(
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EDGE_ASSIST_GROUND_PROBE_DISTANCE_METERS,
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options.pushToTopHeight + EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS
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);
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for (
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let verticalStep = 1;
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verticalStep <= EDGE_ASSIST_VERTICAL_STEPS;
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verticalStep += 1
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) {
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const lift =
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(options.pushToTopHeight * verticalStep) / EDGE_ASSIST_VERTICAL_STEPS;
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for (
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let forwardStep = 1;
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forwardStep <= EDGE_ASSIST_FORWARD_STEPS;
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forwardStep += 1
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) {
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const forwardDistance =
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(maxForwardDistance * forwardStep) / EDGE_ASSIST_FORWARD_STEPS;
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const raisedCandidate = {
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x: options.feetPosition.x + direction.x * forwardDistance,
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y: options.feetPosition.y + lift,
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z: options.feetPosition.z + direction.z * forwardDistance
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};
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if (!options.canOccupyShape(raisedCandidate, options.shape)) {
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continue;
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}
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const ground = options.probeGround(
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raisedCandidate,
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options.shape,
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maxGroundProbeDistance
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);
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if (!ground.grounded || ground.distance === null) {
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continue;
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}
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const groundedCandidate = {
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x: raisedCandidate.x,
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y: raisedCandidate.y - ground.distance,
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z: raisedCandidate.z
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};
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const topOutHeight = groundedCandidate.y - options.feetPosition.y;
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if (
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topOutHeight < EDGE_ASSIST_MIN_TOP_OUT_HEIGHT_METERS ||
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topOutHeight > options.pushToTopHeight + VECTOR_EPSILON ||
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!options.canOccupyShape(groundedCandidate, options.shape)
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) {
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continue;
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}
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return {
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feetPosition: groundedCandidate,
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lift: topOutHeight,
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forwardDistance
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};
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}
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}
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return null;
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}
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