Add path selection and rename functionality in App.tsx
This commit is contained in:
@@ -4295,6 +4295,11 @@ export function App({ store, initialStatusMessage }: AppProps) {
|
||||
`Selected ${BOX_VERTEX_LABELS[selection.vertexId]} on ${getBrushLabelById(selection.brushId, brushList)} from the ${source}${suffix}.`
|
||||
);
|
||||
break;
|
||||
case "paths":
|
||||
setStatusMessage(
|
||||
`Selected ${getPathLabelById(selection.ids[0], pathList)} from the ${source}${suffix}.`
|
||||
);
|
||||
break;
|
||||
case "entities":
|
||||
setStatusMessage(
|
||||
`Selected ${getEntityDisplayLabelById(selection.ids[0], editorState.document.entities, editorState.document.assets)} from the ${source}${suffix}.`
|
||||
@@ -7880,6 +7885,35 @@ export function App({ store, initialStatusMessage }: AppProps) {
|
||||
}
|
||||
};
|
||||
|
||||
const applyPathNameChange = () => {
|
||||
if (selectedPath === null) {
|
||||
setStatusMessage("Select a path before renaming it.");
|
||||
return;
|
||||
}
|
||||
|
||||
const nextName = normalizeScenePathName(pathNameDraft);
|
||||
|
||||
if (selectedPath.name === nextName) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
store.executeCommand(
|
||||
createSetPathNameCommand({
|
||||
pathId: selectedPath.id,
|
||||
name: pathNameDraft
|
||||
})
|
||||
);
|
||||
setStatusMessage(
|
||||
nextName === undefined
|
||||
? "Cleared the authored path name."
|
||||
: `Renamed path to ${nextName}.`
|
||||
);
|
||||
} catch (error) {
|
||||
setStatusMessage(getErrorMessage(error));
|
||||
}
|
||||
};
|
||||
|
||||
const applyEntityNameChange = () => {
|
||||
if (selectedEntity === null) {
|
||||
setStatusMessage("Select an entity before renaming it.");
|
||||
|
||||
Reference in New Issue
Block a user