Initialize road surface rendering state in RuntimeHost

This commit is contained in:
2026-05-13 01:11:58 +02:00
parent d78a662a6b
commit ea442624cb

View File

@@ -757,6 +757,11 @@ export class RuntimeHost {
string,
RuntimeTerrainRenderObjects
>();
private readonly roadSurfaceGroup = new Group();
private readonly roadSurfaceMeshes = new Map<
string,
RuntimeRoadSurfaceRenderObjects
>();
private volumeTime = 0;
private readonly volumeAnimatedUniforms: Array<{ value: number }> = [];
private readonly runtimeWaterContactUniforms: RuntimeWaterContactUniformBinding[] =