Initialize road surface rendering state in RuntimeHost
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@@ -757,6 +757,11 @@ export class RuntimeHost {
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string,
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RuntimeTerrainRenderObjects
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>();
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private readonly roadSurfaceGroup = new Group();
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private readonly roadSurfaceMeshes = new Map<
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string,
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RuntimeRoadSurfaceRenderObjects
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>();
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private volumeTime = 0;
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private readonly volumeAnimatedUniforms: Array<{ value: number }> = [];
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private readonly runtimeWaterContactUniforms: RuntimeWaterContactUniformBinding[] =
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