Add function to get control effect resolution key
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@@ -1105,6 +1105,39 @@ export function getControlChannelDescriptorKey(
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)}`;
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}
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export function getControlEffectResolutionKey(effect: ControlEffect): string {
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switch (effect.type) {
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case "setActorPresence":
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return `state:actorPresence:${getControlTargetRefKey(effect.target)}`;
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case "playModelAnimation":
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case "stopModelAnimation":
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return `state:modelAnimationPlayback:${getControlTargetRefKey(effect.target)}`;
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case "setModelInstanceVisible":
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return `state:modelVisibility:${getControlTargetRefKey(effect.target)}`;
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case "playSound":
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case "stopSound":
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return `state:soundPlayback:${getControlTargetRefKey(effect.target)}`;
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case "setSoundVolume":
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return `channel:sound.volume:${getControlTargetRefKey(effect.target)}`;
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case "setInteractionEnabled":
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return `state:interactionEnabled:${getControlTargetRefKey(effect.target)}`;
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case "setLightEnabled":
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return `state:lightEnabled:${getControlTargetRefKey(effect.target)}`;
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case "setLightIntensity":
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return `channel:light.intensity:${getControlTargetRefKey(effect.target)}`;
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case "setLightColor":
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return `state:lightColor:${getControlTargetRefKey(effect.target)}`;
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case "setAmbientLightIntensity":
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return `channel:ambientLight.intensity:${getControlTargetRefKey(effect.target)}`;
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case "setAmbientLightColor":
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return `state:ambientLightColor:${getControlTargetRefKey(effect.target)}`;
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case "setSunLightIntensity":
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return `channel:sunLight.intensity:${getControlTargetRefKey(effect.target)}`;
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case "setSunLightColor":
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return `state:sunLightColor:${getControlTargetRefKey(effect.target)}`;
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}
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}
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function getResolvedDiscreteControlStateKey(
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state: RuntimeResolvedDiscreteControlState
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): string {
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