Add test case to ignore drag orbit and zoom while input is suspended
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@@ -101,6 +101,7 @@ function createRuntimeControllerContext(
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) => ({
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) => ({
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...desiredCameraPosition
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...desiredCameraPosition
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}),
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}),
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isInputSuspended: () => false,
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setRuntimeMessage: vi.fn(),
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setRuntimeMessage: vi.fn(),
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setPlayerControllerTelemetry: vi.fn()
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setPlayerControllerTelemetry: vi.fn()
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}
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}
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@@ -164,6 +165,40 @@ describe("ThirdPersonNavigationController", () => {
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controller.deactivate(context);
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controller.deactivate(context);
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});
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});
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it("ignores drag orbit and zoom while input is suspended", () => {
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const { context } = createRuntimeControllerContext();
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const controller = new ThirdPersonNavigationController();
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context.isInputSuspended = () => true;
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controller.activate(context);
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const initialPosition = context.camera.position.clone();
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context.domElement.dispatchEvent(
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new PointerEvent("pointerdown", {
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button: 0,
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clientX: 100,
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clientY: 100
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})
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);
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window.dispatchEvent(
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new PointerEvent("pointermove", {
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clientX: 180,
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clientY: 160
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})
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);
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context.domElement.dispatchEvent(
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new WheelEvent("wheel", {
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deltaY: -240,
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cancelable: true
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})
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);
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controller.update(0);
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expect(context.camera.position.equals(initialPosition)).toBe(true);
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controller.deactivate(context);
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});
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it("uses the authored movement template speed for third-person motion telemetry", () => {
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it("uses the authored movement template speed for third-person motion telemetry", () => {
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const playerStart = createPlayerStartEntity({
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-custom-third-person-movement",
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id: "entity-player-start-custom-third-person-movement",
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