Add unit test for entering climbing mode when third-person movement hits a climbable face

This commit is contained in:
2026-04-30 00:34:20 +02:00
parent 7d960223b9
commit e88dd59a7a

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@@ -623,6 +623,44 @@ describe("ThirdPersonNavigationController", () => {
controller.deactivate(context);
});
it("enters climbing when third-person movement runs into a climbable face", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-third-person-climb",
inputBindings: {
keyboard: {
moveForward: "ArrowUp",
moveBackward: "ArrowDown",
moveLeft: "ArrowLeft",
moveRight: "ArrowRight"
}
}
});
const { context } = createRuntimeControllerContext(playerStart);
Object.assign(context, {
resolvePlayerClimbSurface: vi.fn(() => ({
brushId: "brush-climbable-wall",
faceId: "negZ",
point: { x: 0, y: 1, z: 0.75 },
normal: { x: 0, y: 0, z: -1 },
distance: 0.75
}))
});
const controller = new ThirdPersonNavigationController();
controller.activate(context);
window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
controller.update(1);
const telemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(telemetry?.locomotionState.locomotionMode).toBe("climbing");
expect(telemetry?.feetPosition.y).toBeCloseTo(2.4);
window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
controller.deactivate(context);
});
it("uses sprint input to raise gait and planar travel speed when grounded", () => {
const playerStart = createPlayerStartEntity({
id: "entity-player-start-third-person-sprint",