Add unit test for entering climbing mode when third-person movement hits a climbable face
This commit is contained in:
@@ -623,6 +623,44 @@ describe("ThirdPersonNavigationController", () => {
|
||||
controller.deactivate(context);
|
||||
});
|
||||
|
||||
it("enters climbing when third-person movement runs into a climbable face", () => {
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-third-person-climb",
|
||||
inputBindings: {
|
||||
keyboard: {
|
||||
moveForward: "ArrowUp",
|
||||
moveBackward: "ArrowDown",
|
||||
moveLeft: "ArrowLeft",
|
||||
moveRight: "ArrowRight"
|
||||
}
|
||||
}
|
||||
});
|
||||
const { context } = createRuntimeControllerContext(playerStart);
|
||||
Object.assign(context, {
|
||||
resolvePlayerClimbSurface: vi.fn(() => ({
|
||||
brushId: "brush-climbable-wall",
|
||||
faceId: "negZ",
|
||||
point: { x: 0, y: 1, z: 0.75 },
|
||||
normal: { x: 0, y: 0, z: -1 },
|
||||
distance: 0.75
|
||||
}))
|
||||
});
|
||||
const controller = new ThirdPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
|
||||
controller.update(1);
|
||||
|
||||
const telemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(telemetry?.locomotionState.locomotionMode).toBe("climbing");
|
||||
expect(telemetry?.feetPosition.y).toBeCloseTo(2.4);
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
|
||||
controller.deactivate(context);
|
||||
});
|
||||
|
||||
it("uses sprint input to raise gait and planar travel speed when grounded", () => {
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-third-person-sprint",
|
||||
|
||||
Reference in New Issue
Block a user