Add dialogueId support in applyNpcChange
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@@ -6179,6 +6179,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const applyNpcChange = (
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overrides: {
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modelAssetId?: string | null;
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dialogueId?: string | null;
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colliderMode?: PlayerStartColliderMode;
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} = {}
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) => {
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@@ -6189,6 +6190,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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try {
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const trimmedModelAssetId = npcModelAssetIdDraft.trim();
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const trimmedDialogueId = npcDialogueIdDraft.trim();
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const colliderMode = overrides.colliderMode ?? npcColliderModeDraft;
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const nextEntity = createNpcEntity({
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@@ -6207,6 +6209,12 @@ export function App({ store, initialStatusMessage }: AppProps) {
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: trimmedModelAssetId.length === 0
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? null
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: trimmedModelAssetId,
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dialogueId:
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overrides.dialogueId !== undefined
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? overrides.dialogueId
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: trimmedDialogueId.length === 0
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? null
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: trimmedDialogueId,
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collider: {
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mode: colliderMode,
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eyeHeight: readPositiveNumberDraft(
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