Add dialogueId support in applyNpcChange

This commit is contained in:
2026-04-14 20:33:19 +02:00
parent c7f5764ca2
commit e784fe1dc2

View File

@@ -6179,6 +6179,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
const applyNpcChange = (
overrides: {
modelAssetId?: string | null;
dialogueId?: string | null;
colliderMode?: PlayerStartColliderMode;
} = {}
) => {
@@ -6189,6 +6190,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
try {
const trimmedModelAssetId = npcModelAssetIdDraft.trim();
const trimmedDialogueId = npcDialogueIdDraft.trim();
const colliderMode = overrides.colliderMode ?? npcColliderModeDraft;
const nextEntity = createNpcEntity({
@@ -6207,6 +6209,12 @@ export function App({ store, initialStatusMessage }: AppProps) {
: trimmedModelAssetId.length === 0
? null
: trimmedModelAssetId,
dialogueId:
overrides.dialogueId !== undefined
? overrides.dialogueId
: trimmedDialogueId.length === 0
? null
: trimmedDialogueId,
collider: {
mode: colliderMode,
eyeHeight: readPositiveNumberDraft(