Add world background renderer and update advanced rendering composer
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@@ -110,7 +110,8 @@ export function createAdvancedRenderingComposer(
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renderer: WebGLRenderer,
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scene: Scene,
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camera: PerspectiveCamera,
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settings: AdvancedRenderingSettings
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settings: AdvancedRenderingSettings,
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backgroundScene: Scene | null = null
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): EffectComposer {
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// The scene is always rendered into the composer's offscreen targets first,
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// so those targets need depth for correct visibility even when no effect samples it.
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@@ -121,7 +122,14 @@ export function createAdvancedRenderingComposer(
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frameBufferType: renderer.capabilities.isWebGL2 ? HalfFloatType : UnsignedByteType
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});
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composer.addPass(new RenderPass(scene, camera));
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if (backgroundScene !== null) {
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composer.addPass(new RenderPass(backgroundScene, camera));
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const mainRenderPass = new RenderPass(scene, camera);
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mainRenderPass.clear = false;
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composer.addPass(mainRenderPass);
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} else {
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composer.addPass(new RenderPass(scene, camera));
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}
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const effects: Array<BloomEffect | DepthOfFieldEffect | ToneMappingEffect | SMAAEffect> = [];
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