Add WebGL availability check in e2e test

This commit is contained in:
2026-04-04 20:22:56 +02:00
parent 2a924b5b36
commit e31dfbc5cd

View File

@@ -28,6 +28,8 @@ test("whitebox component selection modes keep object picking intentional across
}, "webeditor3d.scene-document-draft");
await page.reload();
test.skip((await page.getByText("Viewport Unavailable").count()) > 0, "WebGL is unavailable in this Playwright environment.");
const brush = createBoxBrush({
id: "brush-selection-modes-main",
name: "Selection Fixture",