auto-git:
[change] src/app/app.css [change] src/commands/set-scene-loading-screen-command.ts [change] src/document/migrate-scene-document.ts [change] src/document/scene-document-validation.ts [change] src/document/scene-document.ts [change] src/runner-web/RunnerCanvas.tsx [change] src/runtime-three/first-person-navigation-controller.ts [change] src/runtime-three/navigation-controller.ts [change] src/runtime-three/orbit-visitor-navigation-controller.ts [change] src/runtime-three/runtime-host.ts [change] tests/domain/editor-store.test.ts [change] tests/serialization/local-draft-storage.test.ts [change] tests/serialization/project-document-json.test.ts [change] tests/serialization/project-package.test.ts [change] tests/unit/runner-canvas.test.tsx [change] tests/unit/runtime-host.test.ts
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@@ -34,7 +34,9 @@ describe("RuntimeHost", () => {
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});
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it("delays controller activation until collision setup reports the scene as ready", async () => {
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const runtimeScene = buildRuntimeSceneFromDocument(createEmptySceneDocument());
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const runtimeScene = buildRuntimeSceneFromDocument(
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createEmptySceneDocument()
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);
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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const collisionWorld = {
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dispose: vi.fn()
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