Add volume state tracking and locomotion state management in FirstPersonNavigationController
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@@ -3,7 +3,7 @@ import { Euler, Vector3 } from "three";
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import type { Vec3 } from "../core/vector";
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import { getFirstPersonPlayerEyeHeight } from "./player-collision";
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import type { NavigationController, RuntimeControllerContext } from "./navigation-controller";
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import type { NavigationController, RuntimeControllerContext, RuntimeLocomotionState } from "./navigation-controller";
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const LOOK_SENSITIVITY = 0.0022;
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const MOVE_SPEED = 4.5;
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@@ -39,6 +39,9 @@ export class FirstPersonNavigationController implements NavigationController {
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private pitchRadians = 0;
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private verticalVelocity = 0;
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private grounded = false;
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private locomotionState: RuntimeLocomotionState = "flying";
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private inWaterVolume = false;
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private inFogVolume = false;
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private pointerLocked = false;
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private initializedFromSpawn = false;
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@@ -54,6 +57,9 @@ export class FirstPersonNavigationController implements NavigationController {
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this.pitchRadians = 0;
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this.verticalVelocity = 0;
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this.grounded = false;
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this.locomotionState = "flying";
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this.inWaterVolume = false;
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this.inFogVolume = false;
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this.initializedFromSpawn = true;
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}
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@@ -96,6 +102,7 @@ export class FirstPersonNavigationController implements NavigationController {
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}
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const playerShape = this.context.getRuntimeScene().playerCollider;
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const currentVolumeState = this.context.resolvePlayerVolumeState(this.feetPosition);
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const inputX = (this.pressedKeys.has("KeyD") ? 1 : 0) - (this.pressedKeys.has("KeyA") ? 1 : 0);
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const inputZ = (this.pressedKeys.has("KeyW") ? 1 : 0) - (this.pressedKeys.has("KeyS") ? 1 : 0);
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const inputLength = Math.hypot(inputX, inputZ);
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@@ -117,6 +124,8 @@ export class FirstPersonNavigationController implements NavigationController {
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if (playerShape.mode === "none") {
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this.verticalVelocity = 0;
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} else if (currentVolumeState.inWater) {
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this.verticalVelocity = 0;
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} else {
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this.verticalVelocity -= GRAVITY * dt;
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}
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@@ -125,7 +134,7 @@ export class FirstPersonNavigationController implements NavigationController {
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this.feetPosition,
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{
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x: horizontalX,
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y: playerShape.mode === "none" ? 0 : this.verticalVelocity * dt,
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y: playerShape.mode === "none" || currentVolumeState.inWater ? 0 : this.verticalVelocity * dt,
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z: horizontalZ
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},
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playerShape
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@@ -138,10 +147,25 @@ export class FirstPersonNavigationController implements NavigationController {
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}
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this.feetPosition = resolvedMotion.feetPosition;
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this.grounded = resolvedMotion.grounded;
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const nextVolumeState = this.context.resolvePlayerVolumeState(this.feetPosition);
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this.inWaterVolume = nextVolumeState.inWater;
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this.inFogVolume = nextVolumeState.inFog;
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this.grounded = nextVolumeState.inWater ? false : resolvedMotion.grounded;
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if (playerShape.mode === "none") {
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this.locomotionState = "flying";
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} else if (this.inWaterVolume) {
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this.locomotionState = "swimming";
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} else if (this.grounded) {
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this.locomotionState = "grounded";
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} else {
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this.locomotionState = "flying";
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}
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if (this.grounded && this.verticalVelocity < 0) {
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this.verticalVelocity = 0;
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} else if (this.inWaterVolume) {
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this.verticalVelocity = 0;
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}
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this.updateCameraTransform();
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@@ -156,6 +180,9 @@ export class FirstPersonNavigationController implements NavigationController {
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this.pitchRadians = 0;
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this.verticalVelocity = 0;
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this.grounded = false;
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this.locomotionState = "flying";
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this.inWaterVolume = false;
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this.inFogVolume = false;
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this.updateCameraTransform();
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this.publishTelemetry();
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}
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@@ -188,6 +215,9 @@ export class FirstPersonNavigationController implements NavigationController {
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},
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eyePosition: toEyePosition(this.feetPosition, getFirstPersonPlayerEyeHeight(this.context.getRuntimeScene().playerCollider)),
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grounded: this.grounded,
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locomotionState: this.locomotionState,
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inWaterVolume: this.inWaterVolume,
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inFogVolume: this.inFogVolume,
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pointerLocked: this.pointerLocked,
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spawn: this.context.getRuntimeScene().spawn
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});
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