Update runtime interaction target assertions to use full target object reference
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@@ -303,20 +303,14 @@ describe("runtime interaction targeting", () => {
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entityId: topNpc.entityId
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})?.center.y
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).toBeCloseTo(3.6);
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const customCenter = resolveRuntimeTargetReference(scene, {
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const customTarget = resolveRuntimeTargetReference(scene, {
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kind: "npc",
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entityId: customNpc.entityId
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})?.center;
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});
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expect(customCenter?.x).toBeCloseTo(14);
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expect(customCenter?.y).toBeCloseTo(1.5);
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expect(customCenter?.z).toBeCloseTo(3);
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expect(
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resolveRuntimeTargetReference(scene, {
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kind: "npc",
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entityId: customNpc.entityId
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})?.range
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).toBeGreaterThan(0);
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expect(customTarget?.center.x).toBeCloseTo(14);
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expect(customTarget?.center.y).toBeCloseTo(1.5);
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expect(customTarget?.center.z).toBeCloseTo(3);
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});
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it("captures off-center targets without ray dead zones", () => {
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