Refactor junction material handling to use MaterialDef

This commit is contained in:
2026-05-13 13:22:53 +02:00
parent 96aee46ab4
commit dd04f95c35
2 changed files with 10 additions and 9 deletions

View File

@@ -4336,14 +4336,8 @@ export class RuntimeHost {
}
private createRuntimeJunctionMaterial(
runtimeScene: RuntimeSceneDefinition,
materialId: string | null
material: MaterialDef | null
): Material {
const material =
materialId === null
? null
: (runtimeScene.materials?.[materialId] ?? null);
return this.createRuntimeRoadGeneratedMaterial(material, 0x6f624d);
}
@@ -4427,7 +4421,7 @@ export class RuntimeHost {
const mesh = new Mesh(
geometry,
this.createRuntimeJunctionMaterial(runtimeScene, junction.materialId)
this.createRuntimeJunctionMaterial(junction.material)
);
mesh.castShadow = false;
mesh.receiveShadow = true;