Add terrain support to runtime path generation
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@@ -511,6 +511,8 @@ export interface RuntimePath {
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loop: boolean;
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curveMode: ScenePathCurveMode;
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sampledResolution: number;
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glueToTerrain: boolean;
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terrainOffset: number;
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points: RuntimePathPoint[];
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segments: RuntimePathSegment[];
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totalLength: number;
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@@ -995,8 +997,11 @@ function buildRuntimePathPoint(point: ScenePathPoint): RuntimePathPoint {
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};
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}
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function buildRuntimePath(path: ScenePath): RuntimePath {
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const resolvedPath = resolveScenePath(path);
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function buildRuntimePath(
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path: ScenePath,
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terrains: readonly Terrain[]
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): RuntimePath {
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const resolvedPath = resolveScenePath(path, { terrains });
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return {
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id: path.id,
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@@ -1006,6 +1011,8 @@ function buildRuntimePath(path: ScenePath): RuntimePath {
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loop: path.loop,
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curveMode: resolvedPath.curveMode,
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sampledResolution: resolvedPath.sampledResolution,
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glueToTerrain: resolvedPath.glueToTerrain,
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terrainOffset: resolvedPath.terrainOffset,
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points: resolvedPath.points.map(buildRuntimePathPoint),
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segments: resolvedPath.segments.map((segment) => ({
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index: segment.index,
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