Implement 'startDialogue' interaction link handling and update dialogue link target
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@@ -7127,6 +7127,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
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targetSoundEmitterId: link.action.targetSoundEmitterId
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});
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break;
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case "startDialogue":
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nextLink = createStartDialogueInteractionLink({
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id: link.id,
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sourceEntityId: link.sourceEntityId,
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trigger,
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dialogueId: link.action.dialogueId
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});
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break;
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case "control":
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nextLink = createControlInteractionLink({
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id: link.id,
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@@ -7161,6 +7169,29 @@ export function App({ store, initialStatusMessage }: AppProps) {
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return;
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}
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if (actionType === "startDialogue") {
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const defaultDialogue = projectDialogueList[0] ?? null;
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if (defaultDialogue === null) {
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setStatusMessage(
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"Author a project dialogue before switching this link to dialogue."
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);
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return;
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}
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commitInteractionLinkChange(
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link,
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createStartDialogueInteractionLink({
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id: link.id,
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sourceEntityId: sourceEntity.id,
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trigger: link.trigger,
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dialogueId: defaultDialogue.id
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}),
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"Switched link action to start dialogue."
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);
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return;
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}
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if (actionType === "teleportPlayer") {
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const defaultTarget = teleportTargetOptions[0]?.entity;
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@@ -7319,6 +7350,26 @@ export function App({ store, initialStatusMessage }: AppProps) {
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);
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};
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const updateDialogueInteractionLinkTarget = (
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link: InteractionLink,
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dialogueId: string
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) => {
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if (link.action.type !== "startDialogue") {
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return;
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}
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commitInteractionLinkChange(
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link,
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createStartDialogueInteractionLink({
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id: link.id,
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sourceEntityId: link.sourceEntityId,
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trigger: link.trigger,
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dialogueId
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}),
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"Updated dialogue link target."
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);
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};
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const updateTeleportInteractionLinkTarget = (
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link: InteractionLink,
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targetEntityId: string
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