Add volume modes and settings for box brushes

This commit is contained in:
2026-04-06 08:17:53 +02:00
parent 8e04c4e7c3
commit d80a3c5627
2 changed files with 78 additions and 3 deletions

View File

@@ -25,6 +25,7 @@ export const BOX_VERTEX_IDS = [
"posX_posY_posZ"
];
export const FACE_UV_ROTATION_QUARTER_TURNS = [0, 1, 2, 3];
export const BOX_BRUSH_VOLUME_MODES = ["none", "water", "fog"];
export const BOX_FACE_LABELS = {
posX: "Right",
negX: "Left",
@@ -72,6 +73,16 @@ export const DEFAULT_BOX_BRUSH_ROTATION_DEGREES = {
y: 0,
z: 0
};
const DEFAULT_BOX_BRUSH_WATER_SETTINGS = {
colorHex: "#4da6d9",
surfaceOpacity: 0.55,
waveStrength: 0.35
};
const DEFAULT_BOX_BRUSH_FOG_SETTINGS = {
colorHex: "#9cb7c7",
density: 0.08,
padding: 0.2
};
export function normalizeBrushName(name) {
if (name === undefined || name === null) {
return undefined;
@@ -231,6 +242,9 @@ export function isBoxVertexId(value) {
export function isFaceUvRotationQuarterTurns(value) {
return typeof value === "number" && FACE_UV_ROTATION_QUARTER_TURNS.includes(value);
}
export function isBoxBrushVolumeMode(value) {
return typeof value === "string" && BOX_BRUSH_VOLUME_MODES.includes(value);
}
export function hasPositiveBoxSize(size) {
return size.x > 0 && size.y > 0 && size.z > 0;
}
@@ -300,6 +314,51 @@ export function createDefaultBoxBrushFaces() {
}
};
}
export function createDefaultBoxBrushWaterSettings() {
return {
colorHex: DEFAULT_BOX_BRUSH_WATER_SETTINGS.colorHex,
surfaceOpacity: DEFAULT_BOX_BRUSH_WATER_SETTINGS.surfaceOpacity,
waveStrength: DEFAULT_BOX_BRUSH_WATER_SETTINGS.waveStrength
};
}
export function createDefaultBoxBrushFogSettings() {
return {
colorHex: DEFAULT_BOX_BRUSH_FOG_SETTINGS.colorHex,
density: DEFAULT_BOX_BRUSH_FOG_SETTINGS.density,
padding: DEFAULT_BOX_BRUSH_FOG_SETTINGS.padding
};
}
export function createDefaultBoxBrushVolumeSettings() {
return {
mode: "none"
};
}
export function cloneBoxBrushVolumeSettings(volume) {
switch (volume.mode) {
case "none":
return {
mode: "none"
};
case "water":
return {
mode: "water",
water: {
colorHex: volume.water.colorHex,
surfaceOpacity: volume.water.surfaceOpacity,
waveStrength: volume.water.waveStrength
}
};
case "fog":
return {
mode: "fog",
fog: {
colorHex: volume.fog.colorHex,
density: volume.fog.density,
padding: volume.fog.padding
}
};
}
}
export function createBoxBrush(overrides = {}) {
const center = cloneVec3(overrides.center ?? DEFAULT_BOX_BRUSH_CENTER);
const rotationDegrees = cloneVec3(overrides.rotationDegrees ?? DEFAULT_BOX_BRUSH_ROTATION_DEGREES);
@@ -318,6 +377,7 @@ export function createBoxBrush(overrides = {}) {
size,
geometry,
faces: overrides.faces === undefined ? createDefaultBoxBrushFaces() : cloneBoxBrushFaces(overrides.faces),
volume: overrides.volume === undefined ? createDefaultBoxBrushVolumeSettings() : cloneBoxBrushVolumeSettings(overrides.volume),
layerId: overrides.layerId,
groupId: overrides.groupId
};

View File

@@ -5,10 +5,12 @@ export type WorldBackgroundMode = "solid" | "verticalGradient" | "image";
export const ADVANCED_RENDERING_SHADOW_MAP_SIZES = [512, 1024, 2048, 4096] as const;
export const ADVANCED_RENDERING_SHADOW_TYPES = ["basic", "pcf", "pcfSoft"] as const;
export const ADVANCED_RENDERING_TONE_MAPPING_MODES = ["none", "linear", "reinhard", "cineon", "acesFilmic"] as const;
export const BOX_VOLUME_RENDER_PATHS = ["performance", "quality"] as const;
export type AdvancedRenderingShadowMapSize = (typeof ADVANCED_RENDERING_SHADOW_MAP_SIZES)[number];
export type AdvancedRenderingShadowType = (typeof ADVANCED_RENDERING_SHADOW_TYPES)[number];
export type AdvancedRenderingToneMappingMode = (typeof ADVANCED_RENDERING_TONE_MAPPING_MODES)[number];
export type BoxVolumeRenderPath = (typeof BOX_VOLUME_RENDER_PATHS)[number];
export interface WorldSolidBackgroundSettings {
mode: "solid";
@@ -83,6 +85,8 @@ export interface AdvancedRenderingSettings {
bloom: AdvancedRenderingBloomSettings;
toneMapping: AdvancedRenderingToneMappingSettings;
depthOfField: AdvancedRenderingDepthOfFieldSettings;
fogPath: BoxVolumeRenderPath;
waterPath: BoxVolumeRenderPath;
}
export interface WorldSettings {
@@ -109,6 +113,7 @@ const DEFAULT_ADVANCED_RENDERING_TONE_MAPPING_EXPOSURE = 1;
const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCUS_DISTANCE = 10;
const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCAL_LENGTH = 0.03;
const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_BOKEH_SCALE = 1.5;
const DEFAULT_BOX_VOLUME_RENDER_PATH: BoxVolumeRenderPath = "performance";
export function isAdvancedRenderingShadowMapSize(value: unknown): value is AdvancedRenderingShadowMapSize {
return ADVANCED_RENDERING_SHADOW_MAP_SIZES.includes(value as AdvancedRenderingShadowMapSize);
@@ -122,6 +127,10 @@ export function isAdvancedRenderingToneMappingMode(value: unknown): value is Adv
return ADVANCED_RENDERING_TONE_MAPPING_MODES.includes(value as AdvancedRenderingToneMappingMode);
}
export function isBoxVolumeRenderPath(value: unknown): value is BoxVolumeRenderPath {
return BOX_VOLUME_RENDER_PATHS.includes(value as BoxVolumeRenderPath);
}
export function createDefaultAdvancedRenderingSettings(): AdvancedRenderingSettings {
return {
enabled: false,
@@ -152,7 +161,9 @@ export function createDefaultAdvancedRenderingSettings(): AdvancedRenderingSetti
focusDistance: DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCUS_DISTANCE,
focalLength: DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCAL_LENGTH,
bokehScale: DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_BOKEH_SCALE
}
},
fogPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
waterPath: DEFAULT_BOX_VOLUME_RENDER_PATH
};
}
@@ -241,7 +252,9 @@ export function cloneAdvancedRenderingSettings(settings: AdvancedRenderingSettin
},
depthOfField: {
...settings.depthOfField
}
},
fogPath: settings.fogPath,
waterPath: settings.waterPath
};
}
@@ -295,7 +308,9 @@ export function areAdvancedRenderingSettingsEqual(left: AdvancedRenderingSetting
left.depthOfField.enabled === right.depthOfField.enabled &&
left.depthOfField.focusDistance === right.depthOfField.focusDistance &&
left.depthOfField.focalLength === right.depthOfField.focalLength &&
left.depthOfField.bokehScale === right.depthOfField.bokehScale
left.depthOfField.bokehScale === right.depthOfField.bokehScale &&
left.fogPath === right.fogPath &&
left.waterPath === right.waterPath
);
}