Define render object structure for road surfaces
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@@ -267,6 +267,10 @@ interface RuntimeTerrainRenderObjects {
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distantMaterial: Material;
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}
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interface RuntimeRoadSurfaceRenderObjects {
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mesh: Mesh<BufferGeometry, Material>;
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}
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function createRuntimeGeometryBrush(brush: RuntimeBoxBrushInstance): Brush {
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const faces = Object.fromEntries(
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Object.entries(brush.faces).map(([faceId, face]) => [
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