auto-git:
[change] tests/unit/third-person-navigation-controller.test.ts
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@@ -661,6 +661,81 @@ describe("ThirdPersonNavigationController", () => {
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controller.deactivate(context);
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controller.deactivate(context);
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});
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});
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it("pushes third-person blocked airborne movement onto a nearby top surface", () => {
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const topY = 1.35;
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-third-person-edge-assist",
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position: {
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x: 0,
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y: 1,
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z: 0
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},
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inputBindings: {
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keyboard: {
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moveForward: "ArrowUp",
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moveBackward: "ArrowDown",
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moveLeft: "ArrowLeft",
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moveRight: "ArrowRight"
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}
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}
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});
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const { context } = createRuntimeControllerContext(playerStart);
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context.resolveFirstPersonMotion = (
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feetPosition: Vec3,
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motion: Vec3,
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_shape: FirstPersonPlayerShape
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) => ({
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feetPosition: {
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x: feetPosition.x + motion.x * 0.2,
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y: feetPosition.y + motion.y,
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z: feetPosition.z + motion.z * 0.2
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},
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grounded: false,
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collisionCount: 1,
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groundCollisionNormal: null,
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collidedAxes: {
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x: false,
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y: false,
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z: true
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}
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});
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context.probePlayerGround = vi.fn((feetPosition: Vec3) => {
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const distance = feetPosition.y - topY;
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return feetPosition.z > 0.1 && distance >= 0 && distance <= 0.6
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? {
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grounded: true,
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distance,
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normal: { x: 0, y: 1, z: 0 },
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slopeDegrees: 0
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}
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: {
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grounded: false,
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distance: null,
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normal: null,
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slopeDegrees: null
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};
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});
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context.canOccupyPlayerShape = vi.fn(
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(feetPosition: Vec3) => feetPosition.y >= topY && feetPosition.z > 0.1
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);
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const controller = new ThirdPersonNavigationController();
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controller.activate(context);
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
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controller.update(0.05);
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const telemetry =
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context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.feetPosition.y).toBeCloseTo(topY);
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expect(telemetry?.locomotionState.locomotionMode).toBe("grounded");
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expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
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controller.deactivate(context);
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});
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it("uses sprint input to raise gait and planar travel speed when grounded", () => {
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it("uses sprint input to raise gait and planar travel speed when grounded", () => {
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const playerStart = createPlayerStartEntity({
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-third-person-sprint",
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id: "entity-player-start-third-person-sprint",
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