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[change] tests/unit/third-person-navigation-controller.test.ts
This commit is contained in:
2026-05-01 16:28:02 +02:00
parent 977355e89a
commit d74bde689f

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@@ -661,6 +661,81 @@ describe("ThirdPersonNavigationController", () => {
controller.deactivate(context); controller.deactivate(context);
}); });
it("pushes third-person blocked airborne movement onto a nearby top surface", () => {
const topY = 1.35;
const playerStart = createPlayerStartEntity({
id: "entity-player-start-third-person-edge-assist",
position: {
x: 0,
y: 1,
z: 0
},
inputBindings: {
keyboard: {
moveForward: "ArrowUp",
moveBackward: "ArrowDown",
moveLeft: "ArrowLeft",
moveRight: "ArrowRight"
}
}
});
const { context } = createRuntimeControllerContext(playerStart);
context.resolveFirstPersonMotion = (
feetPosition: Vec3,
motion: Vec3,
_shape: FirstPersonPlayerShape
) => ({
feetPosition: {
x: feetPosition.x + motion.x * 0.2,
y: feetPosition.y + motion.y,
z: feetPosition.z + motion.z * 0.2
},
grounded: false,
collisionCount: 1,
groundCollisionNormal: null,
collidedAxes: {
x: false,
y: false,
z: true
}
});
context.probePlayerGround = vi.fn((feetPosition: Vec3) => {
const distance = feetPosition.y - topY;
return feetPosition.z > 0.1 && distance >= 0 && distance <= 0.6
? {
grounded: true,
distance,
normal: { x: 0, y: 1, z: 0 },
slopeDegrees: 0
}
: {
grounded: false,
distance: null,
normal: null,
slopeDegrees: null
};
});
context.canOccupyPlayerShape = vi.fn(
(feetPosition: Vec3) => feetPosition.y >= topY && feetPosition.z > 0.1
);
const controller = new ThirdPersonNavigationController();
controller.activate(context);
window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
controller.update(0.05);
const telemetry =
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
expect(telemetry?.feetPosition.y).toBeCloseTo(topY);
expect(telemetry?.locomotionState.locomotionMode).toBe("grounded");
expect(telemetry?.locomotionState.verticalVelocity).toBe(0);
window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
controller.deactivate(context);
});
it("uses sprint input to raise gait and planar travel speed when grounded", () => { it("uses sprint input to raise gait and planar travel speed when grounded", () => {
const playerStart = createPlayerStartEntity({ const playerStart = createPlayerStartEntity({
id: "entity-player-start-third-person-sprint", id: "entity-player-start-third-person-sprint",