Feat: Add player start settings and clear target input binding tests
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@@ -18,12 +18,14 @@ import {
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DEFAULT_PLAYER_START_CAPSULE_RADIUS,
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DEFAULT_PLAYER_START_CROUCH_SETTINGS,
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DEFAULT_PLAYER_START_EYE_HEIGHT,
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DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
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DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
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DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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DEFAULT_PLAYER_START_JUMP_SETTINGS,
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DEFAULT_PLAYER_START_MOVE_SPEED,
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DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES,
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DEFAULT_PLAYER_START_SPRINT_SETTINGS,
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
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DEFAULT_SPOT_LIGHT_ANGLE_DEGREES,
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DEFAULT_SPOT_LIGHT_COLOR_HEX,
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DEFAULT_SPOT_LIGHT_DISTANCE,
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@@ -53,6 +55,10 @@ describe("entity registry defaults", () => {
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navigationMode: "firstPerson",
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interactionReachMeters: DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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interactionAngleDegrees: DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
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allowLookInputTargetSwitch:
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DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
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targetButtonCyclesActiveTarget:
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
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movementTemplate: {
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kind: "default",
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moveSpeed: DEFAULT_PLAYER_START_MOVE_SPEED,
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@@ -78,6 +84,7 @@ describe("entity registry defaults", () => {
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sprint: "ShiftLeft",
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crouch: "ControlLeft",
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interact: "MouseLeft",
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clearTarget: "Escape",
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pauseTime: "KeyP"
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},
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gamepad: {
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@@ -89,6 +96,7 @@ describe("entity registry defaults", () => {
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sprint: "leftStickPress",
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crouch: "buttonEast",
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interact: "buttonWest",
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clearTarget: "buttonNorth",
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pauseTime: "buttonMenu",
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cameraLook: "rightStick"
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}
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