Update getSelectedPath to use getSingleSelectedPathOwnerId and add getSelectedPathPointState function
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@@ -902,7 +902,7 @@ function getSelectedPath(
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selection: EditorSelection,
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paths: ScenePath[]
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): ScenePath | null {
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const selectedPathId = getSingleSelectedPathId(selection);
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const selectedPathId = getSingleSelectedPathOwnerId(selection);
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if (selectedPathId === null) {
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return null;
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@@ -911,6 +911,28 @@ function getSelectedPath(
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return paths.find((path) => path.id === selectedPathId) ?? null;
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}
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function getSelectedPathPointState(
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selection: EditorSelection,
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path: ScenePath | null
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): { point: ScenePathPoint; index: number } | null {
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const selectedPathPoint = getSingleSelectedPathPoint(selection);
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if (selectedPathPoint === null || path === null || selectedPathPoint.pathId !== path.id) {
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return null;
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}
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const pointIndex = getScenePathPointIndex(path, selectedPathPoint.pointId);
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if (pointIndex === -1) {
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return null;
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}
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return {
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point: path.points[pointIndex],
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index: pointIndex
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};
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}
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function isModelAsset(asset: ProjectAssetRecord): asset is ModelAssetRecord {
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return asset.kind === "model";
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}
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