Refactor: Improve type safety and readability across entity and player start logic
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@@ -2747,10 +2747,14 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
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const [playerStartNavigationModeDraft, setPlayerStartNavigationModeDraft] =
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useState<PlayerStartNavigationMode>(DEFAULT_PLAYER_START_NAVIGATION_MODE);
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const [playerStartInteractionReachDraft, setPlayerStartInteractionReachDraft] =
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useState(String(DEFAULT_PLAYER_START_INTERACTION_REACH_METERS));
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const [playerStartInteractionAngleDraft, setPlayerStartInteractionAngleDraft] =
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useState(String(DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES));
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const [
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playerStartInteractionReachDraft,
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setPlayerStartInteractionReachDraft
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] = useState(String(DEFAULT_PLAYER_START_INTERACTION_REACH_METERS));
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const [
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playerStartInteractionAngleDraft,
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setPlayerStartInteractionAngleDraft
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] = useState(String(DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES));
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const [
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playerStartMovementTemplateDraft,
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setPlayerStartMovementTemplateDraft
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@@ -13433,10 +13437,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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{
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<div
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className="info-banner"
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data-testid="runner-interaction-help"
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>
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data-testid="runner-interaction-help"
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>
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Interact binding: {runtimeInteractInstruction}.
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</div>
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</div>
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}
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</Panel>
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</aside>
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@@ -21679,7 +21683,8 @@ export function App({ store, initialStatusMessage }: AppProps) {
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>
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<label className="form-field">
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<span className="label">
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{getPlayerStartInputActionLabel(action)} Key / Mouse
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{getPlayerStartInputActionLabel(action)} Key /
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Mouse
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</span>
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<button
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type="button"
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@@ -21740,7 +21745,8 @@ export function App({ store, initialStatusMessage }: AppProps) {
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>
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<label className="form-field">
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<span className="label">
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{getPlayerStartInputActionLabel(action)} Key / Mouse
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{getPlayerStartInputActionLabel(action)} Key /
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Mouse
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</span>
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<button
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type="button"
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@@ -21801,7 +21807,8 @@ export function App({ store, initialStatusMessage }: AppProps) {
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>
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<label className="form-field">
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<span className="label">
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{getPlayerStartInputActionLabel(action)} Key / Mouse
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{getPlayerStartInputActionLabel(action)} Key /
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Mouse
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</span>
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<button
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type="button"
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