Log type and constructor of scene bytes during serialization
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@@ -230,7 +230,9 @@ export async function saveProjectPackage(
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}
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const packageEntries: ProjectPackageTree = {};
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setPackagedFile(packageEntries, PROJECT_PACKAGE_SCENE_PATH, strToU8(sceneJson));
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const sceneBytes = strToU8(sceneJson);
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console.log("DEBUG sceneBytes", sceneBytes instanceof Uint8Array, sceneBytes.constructor.name, Object.prototype.toString.call(sceneBytes));
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setPackagedFile(packageEntries, PROJECT_PACKAGE_SCENE_PATH, sceneBytes);
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const missingAssetDiagnostics: string[] = [];
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for (const asset of assets) {
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