Pass time delta (dt) when applying camera pose

This commit is contained in:
2026-04-25 18:59:51 +02:00
parent 598c4b724d
commit ce2ad181e9

View File

@@ -2645,14 +2645,14 @@ export class RuntimeHost {
collisionPivot:
this.cameraTransitionState.toPose.collisionPivot?.clone() ?? null,
collisionRadius: this.cameraTransitionState.toPose.collisionRadius ?? null
});
}, dt);
if (blendT >= 1) {
this.cameraTransitionState = null;
}
} else {
this.cameraTransitionState = null;
this.applyCameraPose(targetPose);
this.applyCameraPose(targetPose, dt);
}
if (nextSource.kind !== "gameplay") {