Add volume time and animated uniforms to ViewportHost
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@@ -134,8 +134,9 @@ import {
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getBoxBrushFaceVertexIds,
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getBoxBrushLocalVertexPosition
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} from "../geometry/box-brush-mesh";
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import { getBoxBrushBounds } from "../geometry/box-brush";
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import { createModelColliderDebugGroup } from "../geometry/model-instance-collider-debug-mesh";
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import { buildGeneratedModelCollider } from "../geometry/model-instance-collider-generation";
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import { buildGeneratedModelCollider, type GeneratedColliderBounds } from "../geometry/model-instance-collider-generation";
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import { DEFAULT_GRID_SIZE, snapValueToGrid } from "../geometry/grid-snapping";
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import { createStarterMaterialSignature, createStarterMaterialTexture } from "../materials/starter-material-textures";
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import type { MaterialDef } from "../materials/starter-material-library";
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@@ -146,6 +147,7 @@ import {
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createAdvancedRenderingComposer,
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resolveBoxVolumeRenderPaths
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} from "../rendering/advanced-rendering";
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import { collectWaterContactPatches, createWaterMaterial } from "../rendering/water-material";
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import { resolveViewportFocusTarget } from "./viewport-focus";
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import { createSoundEmitterMarkerMeshes } from "./viewport-entity-markers";
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import {
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@@ -168,7 +170,7 @@ import {
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} from "./viewport-transient-state";
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interface BrushRenderObjects {
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mesh: Mesh<BufferGeometry, Array<MeshStandardMaterial | MeshBasicMaterial>>;
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mesh: Mesh<BufferGeometry, Material[]>;
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edges: LineSegments<EdgesGeometry, LineBasicMaterial>;
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edgeHelpers: Array<{
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id: BoxEdgeId;
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@@ -306,6 +308,9 @@ export class ViewportHost {
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private projectAssets: Record<string, ProjectAssetRecord> = {};
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private loadedModelAssets: Record<string, LoadedModelAsset> = {};
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private loadedImageAssets: Record<string, LoadedImageAsset> = {};
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private volumeTime = 0;
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private previousFrameTime = 0;
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private readonly volumeAnimatedUniforms: Array<{ value: number }> = [];
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private readonly boxCreatePreviewMesh = new Mesh(
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new BoxGeometry(DEFAULT_BOX_BRUSH_SIZE.x, DEFAULT_BOX_BRUSH_SIZE.y, DEFAULT_BOX_BRUSH_SIZE.z),
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new MeshStandardMaterial({
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