Add player start entity command and related changes
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@@ -1,10 +1,12 @@
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import { DEFAULT_SUN_DIRECTION, type Vec3 } from "../core/vector";
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import type { Brush } from "./brushes";
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import type { EntityInstance } from "../entities/entity-instances";
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import { cloneMaterialRegistry, createStarterMaterialRegistry, type MaterialDef } from "../materials/starter-material-library";
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export const SCENE_DOCUMENT_VERSION = 3 as const;
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export const SCENE_DOCUMENT_VERSION = 4 as const;
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export const FOUNDATION_SCENE_DOCUMENT_VERSION = 1 as const;
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export const BOX_BRUSH_SCENE_DOCUMENT_VERSION = 2 as const;
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export const FACE_MATERIALS_SCENE_DOCUMENT_VERSION = 3 as const;
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export interface WorldBackgroundSettings {
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mode: "solid";
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@@ -37,7 +39,7 @@ export interface SceneDocument {
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assets: Record<string, never>;
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brushes: Record<string, Brush>;
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modelInstances: Record<string, never>;
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entities: Record<string, never>;
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entities: Record<string, EntityInstance>;
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interactionLinks: Record<string, never>;
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}
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