Revert camera collision resolution to use collision world's method
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@@ -899,12 +899,11 @@ export class RuntimeHost {
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desiredCameraPosition,
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radius
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) =>
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this.resolveSmoothedCameraCollision(
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this.collisionWorld?.resolveThirdPersonCameraCollision(
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pivot,
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desiredCameraPosition,
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radius,
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0
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),
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radius
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) ?? { ...desiredCameraPosition },
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resolveThirdPersonTargetAssist: () =>
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this.resolveThirdPersonTargetAssist(),
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handleRuntimeTargetLookInput: (input) =>
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