Revert camera collision resolution to use collision world's method

This commit is contained in:
2026-04-25 18:59:14 +02:00
parent 5d8dbcc7ed
commit cd3062fd01

View File

@@ -899,12 +899,11 @@ export class RuntimeHost {
desiredCameraPosition,
radius
) =>
this.resolveSmoothedCameraCollision(
this.collisionWorld?.resolveThirdPersonCameraCollision(
pivot,
desiredCameraPosition,
radius,
0
),
radius
) ?? { ...desiredCameraPosition },
resolveThirdPersonTargetAssist: () =>
this.resolveThirdPersonTargetAssist(),
handleRuntimeTargetLookInput: (input) =>