Enable transparent background in WebGLRenderer and remove scene background color
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@@ -1,7 +1,6 @@
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import {
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AmbientLight,
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BoxGeometry,
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Color,
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DirectionalLight,
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Group,
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Mesh,
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@@ -29,7 +28,7 @@ const FALLBACK_FACE_COLOR = 0x747d89;
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export class RuntimeHost {
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private readonly scene = new Scene();
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private readonly camera = new PerspectiveCamera(70, 1, 0.05, 1000);
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private readonly renderer = new WebGLRenderer({ antialias: true });
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private readonly renderer = new WebGLRenderer({ antialias: true, alpha: true });
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private readonly ambientLight = new AmbientLight();
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private readonly sunLight = new DirectionalLight();
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private readonly brushGroup = new Group();
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@@ -54,6 +53,7 @@ export class RuntimeHost {
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this.scene.add(this.sunLight);
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this.scene.add(this.brushGroup);
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this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
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this.renderer.setClearAlpha(0);
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this.controllerContext = {
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camera: this.camera,
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@@ -155,7 +155,7 @@ export class RuntimeHost {
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}
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private applyWorld(runtimeScene: RuntimeSceneDefinition) {
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this.scene.background = new Color(runtimeScene.world.background.colorHex);
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this.scene.background = null;
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this.ambientLight.color.set(runtimeScene.world.ambientLight.colorHex);
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this.ambientLight.intensity = runtimeScene.world.ambientLight.intensity;
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this.sunLight.color.set(runtimeScene.world.sunLight.colorHex);
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