Remove unused dialogue handling in runtime-host.ts
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@@ -3000,14 +3000,6 @@ export class RuntimeHost {
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trigger: null
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});
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return;
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case "startDialogue":
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this.openRuntimeDialogue(effect.dialogueId, {
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kind: "direct",
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sourceEntityId,
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linkId: null,
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trigger: null
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});
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return;
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case "teleportPlayer": {
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const teleportTarget =
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this.runtimeScene.entities.teleportTargets.find(
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