Add NPC dialogue handling in App.tsx
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@@ -1783,6 +1783,11 @@ export function App({ store, initialStatusMessage }: AppProps) {
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selectedNpcAsset !== null && selectedNpcAsset.kind === "model"
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? selectedNpcAsset
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: null;
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const selectedNpcDialogue =
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selectedNpc === null || selectedNpc.dialogueId === null
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? null
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: editorState.projectDocument.dialogues.dialogues[selectedNpc.dialogueId] ??
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null;
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const selectedNpcActorUsages =
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selectedNpc === null
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? []
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@@ -2064,6 +2069,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [npcModelAssetIdDraft, setNpcModelAssetIdDraft] = useState(
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DEFAULT_NPC_MODEL_ASSET_ID ?? ""
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);
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const [npcDialogueIdDraft, setNpcDialogueIdDraft] = useState("");
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const [teleportTargetYawDraft, setTeleportTargetYawDraft] = useState(
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String(DEFAULT_TELEPORT_TARGET_YAW_DEGREES)
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);
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@@ -2759,6 +2765,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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);
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setNpcBoxSizeDraft(createVec3Draft(createNpcColliderSettings().boxSize));
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setNpcModelAssetIdDraft(DEFAULT_NPC_MODEL_ASSET_ID ?? "");
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setNpcDialogueIdDraft("");
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setTeleportTargetYawDraft(String(DEFAULT_TELEPORT_TARGET_YAW_DEGREES));
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setInteractableRadiusDraft(String(DEFAULT_INTERACTABLE_RADIUS));
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setInteractablePromptDraft(DEFAULT_INTERACTABLE_PROMPT);
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@@ -2827,6 +2834,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setNpcCapsuleHeightDraft(String(selectedEntity.collider.capsuleHeight));
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setNpcBoxSizeDraft(createVec3Draft(selectedEntity.collider.boxSize));
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setNpcModelAssetIdDraft(selectedEntity.modelAssetId ?? "");
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setNpcDialogueIdDraft(selectedEntity.dialogueId ?? "");
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break;
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case "soundEmitter":
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setSoundEmitterAudioAssetIdDraft(selectedEntity.audioAssetId ?? "");
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