Update documentation for AGENTS.md, CHAT_CONTEXT.md, architecture.md, roadmap.md, testing.md

This commit is contained in:
2026-04-15 13:57:29 +02:00
parent 75807045a3
commit c718624e60
5 changed files with 40 additions and 10 deletions

View File

@@ -628,18 +628,20 @@ The time/living-world direction should stay closer to Majora's Mask than to a fu
- one global project clock
- deterministic resolution from time + flags + scene context
- unloaded scenes reconstructed on demand instead of fully simulated all the time
- authored day/night comes before a large generic scheduling UI
- authored day/night came before the current scheduler/notebook foundation; next work should build on that shared time/control path rather than add one-off per-system timers
### Candidate slices
- authored day/night refinement on top of project-global time
- small reusable time-query/day-phase foundation
- typed NPC/runtime actor foundation
- spline/path authoring for camera/object/NPC motion
- dialogue robustness, variants, and outcomes on top of the current dialogue foundation
- scheduler conditions / overrides / scene-global rows on top of the current scheduler/notebook
- event/reaction sources that reuse the same control surface as scheduler and interaction links
- deterministic schedules/routines driven by time windows and flags
- cross-scene resolution for actors and dialogue state from time + flags + scene context
- cycle/reset mechanics if loop gameplay becomes a core pillar
- curve/track authoring for interpolatable control-surface channels
- advanced UV tools
- nav waypoints authoring
- later route-finding / A* only after authored-path and scene-connection semantics are clear
- ambient zones and audio buses
- lightweight scripting
- plugin/tool API