Update documentation for AGENTS.md, CHAT_CONTEXT.md, architecture.md, roadmap.md, testing.md
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roadmap.md
12
roadmap.md
@@ -628,18 +628,20 @@ The time/living-world direction should stay closer to Majora's Mask than to a fu
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- one global project clock
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- deterministic resolution from time + flags + scene context
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- unloaded scenes reconstructed on demand instead of fully simulated all the time
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- authored day/night comes before a large generic scheduling UI
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- authored day/night came before the current scheduler/notebook foundation; next work should build on that shared time/control path rather than add one-off per-system timers
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### Candidate slices
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- authored day/night refinement on top of project-global time
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- small reusable time-query/day-phase foundation
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- typed NPC/runtime actor foundation
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- spline/path authoring for camera/object/NPC motion
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- dialogue robustness, variants, and outcomes on top of the current dialogue foundation
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- scheduler conditions / overrides / scene-global rows on top of the current scheduler/notebook
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- event/reaction sources that reuse the same control surface as scheduler and interaction links
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- deterministic schedules/routines driven by time windows and flags
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- cross-scene resolution for actors and dialogue state from time + flags + scene context
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- cycle/reset mechanics if loop gameplay becomes a core pillar
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- curve/track authoring for interpolatable control-surface channels
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- advanced UV tools
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- nav waypoints authoring
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- later route-finding / A* only after authored-path and scene-connection semantics are clear
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- ambient zones and audio buses
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- lightweight scripting
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- plugin/tool API
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