Test: Prevent auto-retargeting between close border targets
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@@ -3548,6 +3548,99 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("does not auto-retarget between close border targets inside the distance hysteresis", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const hostInternals = host as unknown as {
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runtimeScene: unknown;
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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runtimeTargetCandidates: Array<{
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kind: "npc";
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entityId: string;
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prompt: string;
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position: { x: number; y: number; z: number };
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center: { x: number; y: number; z: number };
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distance: number;
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range: number;
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viewDot: number;
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score: number;
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}>;
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activeRuntimeTargetReference: {
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kind: "npc";
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entityId: string;
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} | null;
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camera: PerspectiveCamera;
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updateActiveRuntimeTargetLockState(): void;
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};
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hostInternals.runtimeScene = {
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entities: {
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npcs: [
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{
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entityId: "npc-border-a",
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visible: true,
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position: { x: 0, y: 0, z: 15.5 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Border A",
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defaultDialogueId: null,
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dialogues: []
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},
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{
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entityId: "npc-border-b",
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visible: true,
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position: { x: 0.3, y: 0, z: 15.2 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Border B",
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defaultDialogueId: null,
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dialogues: []
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}
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],
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interactables: [],
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cameraRigs: []
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},
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interactionLinks: [
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{ id: "link-border-a", sourceEntityId: "npc-border-a", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
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{ id: "link-border-b", sourceEntityId: "npc-border-b", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
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]
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} as never;
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hostInternals.activeController = hostInternals.thirdPersonController;
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hostInternals.currentPlayerControllerTelemetry = {
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eyePosition: { x: 0, y: 1.6, z: 0 }
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};
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hostInternals.activeRuntimeTargetReference = {
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kind: "npc",
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entityId: "npc-border-a"
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};
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hostInternals.runtimeTargetCandidates = [
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{
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kind: "npc",
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entityId: "npc-border-b",
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prompt: "Talk",
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position: { x: 0.3, y: 0, z: 15.2 },
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center: { x: 0.3, y: 0.9, z: 15.2 },
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distance: 14.9,
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range: 1.5,
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viewDot: 1,
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score: 2
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}
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];
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hostInternals.camera.position.set(0, 1.6, 0);
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hostInternals.camera.lookAt(0, 0.9, 15.5);
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hostInternals.camera.updateMatrixWorld();
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hostInternals.camera.updateProjectionMatrix();
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hostInternals.updateActiveRuntimeTargetLockState();
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expect(hostInternals.activeRuntimeTargetReference).toEqual({
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kind: "npc",
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entityId: "npc-border-a"
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});
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host.dispose();
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});
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it("clears an active target when the player moves too far away without an on-screen fallback", () => {
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const host = new RuntimeHost({
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enableRendering: false
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