Add water contact patch uniform handling in RuntimeHost
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@@ -38,7 +38,7 @@ import {
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resolveBoxVolumeRenderPaths,
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type ResolvedBoxVolumeRenderPaths
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} from "../rendering/advanced-rendering";
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import { collectWaterContactPatches, createWaterMaterial } from "../rendering/water-material";
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import { collectWaterContactPatches, createWaterContactPatchUniformValue, createWaterMaterial } from "../rendering/water-material";
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import {
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areAdvancedRenderingSettingsEqual,
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cloneAdvancedRenderingSettings,
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@@ -68,6 +68,11 @@ interface LocalLightRenderObjects {
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group: Group;
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}
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interface RuntimeWaterContactUniformBinding {
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brush: RuntimeBoxBrushInstance;
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uniform: { value: import("three").Vector4[] };
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}
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const FALLBACK_FACE_COLOR = 0x747d89;
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export class RuntimeHost {
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@@ -90,6 +95,7 @@ export class RuntimeHost {
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private volumeTime = 0;
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private readonly volumeAnimatedMaterials: ShaderMaterial[] = [];
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private readonly volumeAnimatedUniforms: Array<{ value: number }> = [];
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private readonly runtimeWaterContactUniforms: RuntimeWaterContactUniformBinding[] = [];
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private readonly localLightObjects = new Map<string, Group>();
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private readonly modelRenderObjects = new Map<string, Group>();
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private readonly materialTextureCache = new Map<string, CachedMaterialTexture>();
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@@ -324,6 +330,7 @@ export class RuntimeHost {
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}
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this.materialTextureCache.clear();
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this.renderer?.forceContextLoss();
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this.renderer?.dispose();
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this.domElement.removeEventListener("click", this.handleRuntimeClick);
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this.domElement.removeEventListener("pointerdown", this.handleRuntimePointerDown);
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@@ -520,24 +527,10 @@ export class RuntimeHost {
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this.clearBrushMeshes();
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const volumeRenderPaths: ResolvedBoxVolumeRenderPaths =
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this.currentWorld === null ? { fog: "performance", water: "performance" } : resolveBoxVolumeRenderPaths(this.currentWorld.advancedRendering);
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const colliderBounds = this.runtimeScene?.colliders.map((collider) => ({
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min: collider.worldBounds.min,
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max: collider.worldBounds.max
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})) ?? [];
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for (const brush of brushes) {
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const geometry = buildBoxBrushDerivedMeshData(brush).geometry;
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const contactPatches =
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brush.volume.mode === "water"
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? collectWaterContactPatches(
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{
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center: brush.center,
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rotationDegrees: brush.rotationDegrees,
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size: brush.size
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},
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colliderBounds
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)
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: [];
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const contactPatches = brush.volume.mode === "water" ? this.collectRuntimeWaterContactPatches(brush) : [];
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const materials = [
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this.createFaceMaterial(brush, "posX", brush.faces.posX.material, volumeRenderPaths, contactPatches),
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@@ -635,6 +628,13 @@ export class RuntimeHost {
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this.volumeAnimatedUniforms.push(waterMaterial.animationUniform);
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}
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if (faceId === "posY" && waterMaterial.contactPatchesUniform !== null) {
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this.runtimeWaterContactUniforms.push({
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brush,
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uniform: waterMaterial.contactPatchesUniform
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});
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}
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return waterMaterial.material;
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}
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@@ -763,6 +763,74 @@ export class RuntimeHost {
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this.brushMeshes.clear();
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this.volumeAnimatedMaterials.length = 0;
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this.volumeAnimatedUniforms.length = 0;
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this.runtimeWaterContactUniforms.length = 0;
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}
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private createPlayerWaterContactBounds() {
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if (this.runtimeScene === null || this.currentFirstPersonTelemetry === null) {
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return null;
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}
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const feetPosition = this.currentFirstPersonTelemetry.feetPosition;
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const playerShape = this.runtimeScene.playerCollider;
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switch (playerShape.mode) {
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case "capsule":
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return {
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min: {
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x: feetPosition.x - playerShape.radius,
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y: feetPosition.y,
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z: feetPosition.z - playerShape.radius
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},
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max: {
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x: feetPosition.x + playerShape.radius,
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y: feetPosition.y + playerShape.height,
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z: feetPosition.z + playerShape.radius
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}
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};
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case "box":
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return {
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min: {
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x: feetPosition.x - playerShape.size.x * 0.5,
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y: feetPosition.y,
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z: feetPosition.z - playerShape.size.z * 0.5
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},
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max: {
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x: feetPosition.x + playerShape.size.x * 0.5,
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y: feetPosition.y + playerShape.size.y,
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z: feetPosition.z + playerShape.size.z * 0.5
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}
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};
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case "none":
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return null;
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}
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}
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private collectRuntimeWaterContactPatches(brush: RuntimeBoxBrushInstance) {
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const contactBounds = this.runtimeScene?.colliders.map((collider) => ({
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min: collider.worldBounds.min,
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max: collider.worldBounds.max
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})) ?? [];
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const playerBounds = this.createPlayerWaterContactBounds();
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if (playerBounds !== null) {
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contactBounds.push(playerBounds);
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}
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return collectWaterContactPatches(
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{
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center: brush.center,
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rotationDegrees: brush.rotationDegrees,
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size: brush.size
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},
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contactBounds
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);
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}
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private updateRuntimeWaterContactUniforms() {
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for (const binding of this.runtimeWaterContactUniforms) {
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binding.uniform.value = createWaterContactPatchUniformValue(this.collectRuntimeWaterContactPatches(binding.brush));
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}
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}
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private clearModelInstances() {
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@@ -840,6 +908,10 @@ export class RuntimeHost {
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this.setInteractionPrompt(null);
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}
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if (this.runtimeWaterContactUniforms.length > 0) {
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this.updateRuntimeWaterContactUniforms();
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}
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if (this.advancedRenderingComposer !== null) {
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this.advancedRenderingComposer.render(dt);
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return;
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