Add tests for foliage quality settings in world settings
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@@ -7,7 +7,8 @@ import {
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createDefaultWorldCelestialOrbitAuthoringSettings,
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createDefaultWorldShaderSkySettings,
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createWorldCelestialOrbitSettingsFromPeakDirection,
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createDefaultWorldSettings
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createDefaultWorldSettings,
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resolveFoliageQualitySettings
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} from "../../src/document/world-settings";
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describe("world settings helpers", () => {
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@@ -41,6 +42,9 @@ describe("world settings helpers", () => {
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expect(clone.advancedRendering.godRays).not.toBe(
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source.advancedRendering.godRays
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);
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expect(clone.advancedRendering.foliage).not.toBe(
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source.advancedRendering.foliage
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);
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});
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it("switches a solid background into a gradient while preserving the authored color as the top edge", () => {
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@@ -183,6 +187,31 @@ describe("world settings helpers", () => {
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expect(areWorldSettingsEqual(left, right)).toBe(false);
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});
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it("treats foliage quality settings as part of authored world equality", () => {
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const left = createDefaultWorldSettings();
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const right = cloneWorldSettings(left);
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right.advancedRendering.foliage.densityMultiplier = 0.5;
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expect(areWorldSettingsEqual(left, right)).toBe(false);
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});
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it("bounds resolved foliage quality multipliers", () => {
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expect(
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resolveFoliageQualitySettings({
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enabled: true,
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densityMultiplier: 5,
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maxDistanceMultiplier: 0.01,
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shadows: "full"
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})
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).toEqual({
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enabled: true,
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densityMultiplier: 2,
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maxDistanceMultiplier: 0.1,
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shadows: "full"
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});
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});
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it("treats the scene project-time lighting toggle as part of authored world equality", () => {
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const left = createDefaultWorldSettings();
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const right = cloneWorldSettings(left);
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