Update ThirdPersonNavigationController tests with sprint input handling
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@@ -6,6 +6,7 @@ import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createPlayerStartEntity } from "../../src/entities/entity-instances";
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import { createPlayerStartEntity } from "../../src/entities/entity-instances";
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import type {
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import type {
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FirstPersonPlayerShape,
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FirstPersonPlayerShape,
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PlayerGroundProbeResult,
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ResolvedPlayerMotion
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ResolvedPlayerMotion
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} from "../../src/runtime-three/player-collision";
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} from "../../src/runtime-three/player-collision";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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@@ -73,12 +74,21 @@ function createRuntimeControllerContext(
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z: feetPosition.z + motion.z
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z: feetPosition.z + motion.z
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},
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},
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grounded: false,
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grounded: false,
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collisionCount: 0,
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groundCollisionNormal: null,
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collidedAxes: {
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collidedAxes: {
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x: false,
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x: false,
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y: false,
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y: false,
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z: false
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z: false
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}
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}
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}),
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}),
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probePlayerGround: (): PlayerGroundProbeResult => ({
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grounded: false,
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distance: null,
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normal: null,
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slopeDegrees: null
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}),
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canOccupyPlayerShape: () => true,
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resolvePlayerVolumeState: () => ({
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resolvePlayerVolumeState: () => ({
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inWater: false,
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inWater: false,
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inFog: false
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inFog: false
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@@ -195,4 +205,71 @@ describe("ThirdPersonNavigationController", () => {
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
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controller.deactivate(context);
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controller.deactivate(context);
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});
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});
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it("uses sprint input to raise gait and planar travel speed when grounded", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-third-person-sprint",
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inputBindings: {
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keyboard: {
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moveForward: "ArrowUp",
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moveBackward: "ArrowDown",
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moveLeft: "ArrowLeft",
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moveRight: "ArrowRight",
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sprint: "ShiftLeft"
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}
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}
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});
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const { context } = createRuntimeControllerContext(playerStart);
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context.probePlayerGround = vi.fn(() => ({
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grounded: true,
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distance: 0,
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normal: { x: 0, y: 1, z: 0 },
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slopeDegrees: 0
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}));
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context.resolveFirstPersonMotion = (
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feetPosition: Vec3,
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motion: Vec3,
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_shape: FirstPersonPlayerShape
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) => ({
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feetPosition: {
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x: feetPosition.x + motion.x,
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y: feetPosition.y,
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z: feetPosition.z + motion.z
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},
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grounded: true,
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collisionCount: 1,
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groundCollisionNormal: { x: 0, y: 1, z: 0 },
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collidedAxes: {
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x: false,
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y: true,
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z: false
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}
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});
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const controller = new ThirdPersonNavigationController();
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controller.activate(context);
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
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window.dispatchEvent(
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new KeyboardEvent("keydown", { code: "ShiftLeft" })
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);
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controller.update(1);
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const telemetry = context.setFirstPersonTelemetry.mock.calls.at(-1)?.[0];
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expect(telemetry?.locomotionState.gait).toBe("sprint");
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expect(telemetry?.locomotionState.sprinting).toBe(true);
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expect(telemetry?.locomotionState.locomotionMode).toBe("grounded");
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expect(
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Math.hypot(
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telemetry?.feetPosition.x ?? 0,
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telemetry?.feetPosition.z ?? 0
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)
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).toBeGreaterThan(7);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
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window.dispatchEvent(
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new KeyboardEvent("keyup", { code: "ShiftLeft" })
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);
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controller.deactivate(context);
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});
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});
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});
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