Refactor fog handling and add reflection update timestamp
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@@ -786,18 +786,12 @@ export class RuntimeHost {
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: null;
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if (fogState === null) {
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if (this.scene.fog !== null) {
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this.scene.fog = null;
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}
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this.underwaterSceneFog.density = 0;
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return;
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}
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this.underwaterSceneFog.color.set(fogState.colorHex);
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this.underwaterSceneFog.density = fogState.density;
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if (this.scene.fog !== this.underwaterSceneFog) {
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this.scene.fog = this.underwaterSceneFog;
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}
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}
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private getWaterReflectionMode() {
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@@ -190,6 +190,7 @@ interface ViewportWaterSurfaceBinding {
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reflectionMatrixUniform: { value: Matrix4 } | null;
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reflectionEnabledUniform: { value: number } | null;
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reflectionRenderTarget: WebGLRenderTarget | null;
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lastReflectionUpdateTime: number;
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}
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const BRUSH_SELECTED_EDGE_COLOR = 0xf7d2aa;
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@@ -253,6 +254,7 @@ const GIZMO_RENDER_ORDER = 4_000;
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const SCALE_SNAP_STEP = 0.1;
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const MIN_SCALE_COMPONENT = 0.1;
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const MIN_BOX_SIZE_COMPONENT = 0.01;
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const WATER_REFLECTION_UPDATE_INTERVAL_MS = 96;
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interface CachedMaterialTexture {
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signature: string;
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