Refactor project sequence handling and add whitebox brush geometry support

This commit is contained in:
2026-04-15 07:40:33 +02:00
parent d6c81008fe
commit bf662f76f2
8 changed files with 734 additions and 559 deletions

View File

@@ -86,7 +86,11 @@ interface ProjectSequencerPaneProps {
onSetRoutinePriority(routineId: string, priority: number): void;
onSetRoutineSequenceId(routineId: string, sequenceId: string | null): void;
onSetSequenceTitle(sequenceId: string, title: string): void;
onAddControlStep(sequenceId: string, targetKey: string): void;
onAddControlEffect(
sequenceId: string,
targetKey: string,
effectOptionId: ProjectScheduleEffectOptionId
): void;
onAddDialogueStep(sequenceId: string, dialogueId: string): void;
onAddTeleportStep(sequenceId: string, targetEntityId: string): void;
onAddSceneTransitionStep(sequenceId: string, targetKey: string): void;
@@ -403,7 +407,7 @@ export function ProjectSequencerPane({
onSetRoutinePriority,
onSetRoutineSequenceId,
onSetSequenceTitle,
onAddControlStep,
onAddControlEffect,
onAddDialogueStep,
onAddTeleportStep,
onAddSceneTransitionStep,
@@ -673,7 +677,7 @@ export function ProjectSequencerPane({
onAddSequence={onAddSequence}
onDeleteSequence={onDeleteSequence}
onSetSequenceTitle={onSetSequenceTitle}
onAddControlStep={onAddControlStep}
onAddControlEffect={onAddControlEffect}
onAddDialogueStep={onAddDialogueStep}
onAddTeleportStep={onAddTeleportStep}
onAddSceneTransitionStep={onAddSceneTransitionStep}