Feature: Implement screen-space lens flare light source and rendering
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@@ -113,6 +113,10 @@ import {
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resolveDominantScreenSpaceGodRaysLightInput,
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syncScreenSpaceGodRaysLightSource
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} from "../rendering/screen-space-god-rays";
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import {
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createScreenSpaceLensFlareLightSource,
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syncScreenSpaceLensFlareLightSource
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} from "../rendering/screen-space-lens-flare";
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import {
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fitCelestialDirectionalShadow,
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resolveDominantCelestialShadowCaster
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@@ -706,6 +710,8 @@ export class RuntimeHost {
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private readonly sunLight = new DirectionalLight();
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private readonly moonLight = new DirectionalLight();
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private readonly godRaysLightSource = createScreenSpaceGodRaysLightSource();
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private readonly lensFlareLightSource =
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createScreenSpaceLensFlareLightSource();
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private readonly distanceFogSkyColorSource =
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createDistanceFogSkyColorSource();
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private readonly localLightGroup = new Group();
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