Add support for startDialogue action in runtime scene build and tests
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@@ -1596,6 +1596,8 @@ export function buildRuntimeSceneFromDocument(
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case "playSound":
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case "stopSound":
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return enabledEntityIds.has(link.action.targetSoundEmitterId);
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case "startDialogue":
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return document.dialogues.dialogues[link.action.dialogueId] !== undefined;
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case "control":
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switch (link.action.effect.target.kind) {
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case "entity":
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