Update locomotion logic to handle airborne state and previous locomotion state
This commit is contained in:
@@ -244,6 +244,7 @@ export class ThirdPersonNavigationController implements NavigationController {
|
||||
movementYawRadians: this.cameraYawRadians,
|
||||
standingShape: this.standingPlayerShape,
|
||||
verticalVelocity: this.verticalVelocity,
|
||||
previousLocomotionState: this.locomotionState,
|
||||
crouched: this.locomotionState.crouched,
|
||||
wasJumpPressed: this.jumpPressed,
|
||||
input: inputState,
|
||||
|
||||
Reference in New Issue
Block a user