Update locomotion logic to handle airborne state and previous locomotion state
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@@ -272,6 +272,7 @@ export class FirstPersonNavigationController implements NavigationController {
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movementYawRadians: this.yawRadians,
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standingShape: this.standingPlayerShape,
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verticalVelocity: this.verticalVelocity,
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previousLocomotionState: this.locomotionState,
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crouched: this.locomotionState.crouched,
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wasJumpPressed: this.jumpPressed,
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input: inputState,
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