Add state management for NPC target anchor mode and offset
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@@ -3275,6 +3275,11 @@ export function App({
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const [npcScaleDraft, setNpcScaleDraft] = useState(
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const [npcScaleDraft, setNpcScaleDraft] = useState(
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createVec3Draft(DEFAULT_NPC_SCALE)
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createVec3Draft(DEFAULT_NPC_SCALE)
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);
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);
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const [npcTargetAnchorModeDraft, setNpcTargetAnchorModeDraft] =
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useState<NpcTargetAnchorMode>(DEFAULT_NPC_TARGET_ANCHOR_MODE);
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const [npcTargetAnchorOffsetDraft, setNpcTargetAnchorOffsetDraft] = useState(
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createVec3Draft(DEFAULT_NPC_TARGET_ANCHOR_OFFSET)
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);
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const [npcColliderModeDraft, setNpcColliderModeDraft] =
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const [npcColliderModeDraft, setNpcColliderModeDraft] =
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useState<PlayerStartColliderMode>(createNpcColliderSettings().mode);
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useState<PlayerStartColliderMode>(createNpcColliderSettings().mode);
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const [npcEyeHeightDraft, setNpcEyeHeightDraft] = useState(
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const [npcEyeHeightDraft, setNpcEyeHeightDraft] = useState(
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@@ -4450,6 +4455,10 @@ export function App({
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setNpcActorIdDraft("");
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setNpcActorIdDraft("");
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setNpcYawDraft(String(DEFAULT_NPC_YAW_DEGREES));
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setNpcYawDraft(String(DEFAULT_NPC_YAW_DEGREES));
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setNpcScaleDraft(createVec3Draft(DEFAULT_NPC_SCALE));
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setNpcScaleDraft(createVec3Draft(DEFAULT_NPC_SCALE));
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setNpcTargetAnchorModeDraft(DEFAULT_NPC_TARGET_ANCHOR_MODE);
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setNpcTargetAnchorOffsetDraft(
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createVec3Draft(DEFAULT_NPC_TARGET_ANCHOR_OFFSET)
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);
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setNpcColliderModeDraft(createNpcColliderSettings().mode);
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setNpcColliderModeDraft(createNpcColliderSettings().mode);
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setNpcEyeHeightDraft(String(createNpcColliderSettings().eyeHeight));
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setNpcEyeHeightDraft(String(createNpcColliderSettings().eyeHeight));
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setNpcCapsuleRadiusDraft(
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setNpcCapsuleRadiusDraft(
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@@ -4649,6 +4658,10 @@ export function App({
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setNpcActorIdDraft(selectedEntity.actorId);
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setNpcActorIdDraft(selectedEntity.actorId);
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setNpcYawDraft(String(selectedEntity.yawDegrees));
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setNpcYawDraft(String(selectedEntity.yawDegrees));
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setNpcScaleDraft(createVec3Draft(selectedEntity.scale));
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setNpcScaleDraft(createVec3Draft(selectedEntity.scale));
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setNpcTargetAnchorModeDraft(selectedEntity.targetAnchor.mode);
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setNpcTargetAnchorOffsetDraft(
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createVec3Draft(selectedEntity.targetAnchor.offset)
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);
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setNpcColliderModeDraft(selectedEntity.collider.mode);
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setNpcColliderModeDraft(selectedEntity.collider.mode);
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setNpcEyeHeightDraft(String(selectedEntity.collider.eyeHeight));
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setNpcEyeHeightDraft(String(selectedEntity.collider.eyeHeight));
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setNpcCapsuleRadiusDraft(String(selectedEntity.collider.capsuleRadius));
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setNpcCapsuleRadiusDraft(String(selectedEntity.collider.capsuleRadius));
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