Update group position using set method instead of copy
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@@ -76,7 +76,7 @@ export function createModelInstanceRenderGroup(
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const bounds = getLocalModelBounds(asset);
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const group = new Group();
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group.position.copy(cloneVec3(modelInstance.position));
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group.position.set(modelInstance.position.x, modelInstance.position.y, modelInstance.position.z);
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group.rotation.set(
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(modelInstance.rotationDegrees.x * Math.PI) / 180,
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(modelInstance.rotationDegrees.y * Math.PI) / 180,
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